Timeline

Six years, four releases, one trajectory.

Since 2019 we've shipped hits from a small Istanbul studio to 40 million players across 120+ countries — one obsession, one mechanic, one launch at a time.

  1. The Beginning
    May 2019
    2019
    Dlite Games founded

    A small Istanbul crew sets up shop with one rule: ship games we'd actually play on the subway.

    Dlite Games founded
  2. First Global Hit
    2021
    2021
    Potato Rush launches

    Our first global release — a chaotic arcade runner that finds its audience and proves the playbook.

    Potato Rush launches
  3. Our Biggest Hit
    2023
    2023
    Terminal Master arrives

    An idle tycoon set in an airport. Soft-launched, sharpened for months, then taken worldwide.

    Terminal Master arrives
  4. New Genre Bet
    2024
    2024
    Prison Real Simulator launches

    A gritty prison simulation — survival, hierarchy and strategy, wrapped in a darker atmosphere and a bolder genre bet.

    Prison Real Simulator launches
  5. Going Self-Publish
    2025
    2025
    My Dream Restaurant Story

    Our most ambitious title yet — a cozy restaurant sim built for long sessions and longer comebacks.

    My Dream Restaurant Story

What we believe.

01

Player-first

Every decision starts and ends with the player. Fun is non-negotiable.

02

Creator-led

We back bold studios with the tools, capital and craft to build at scale.

03

Launch craft

Soft launches, market signals and rapid iteration shape each game without sanding off the fun.

04

Global by default

Designed for 120+ countries from day one. Localized down to the haptics.

Next move

Pitch your game, or come play ours.

We're always reading inboxes — and always shipping new things to play.