Six years, four releases, one trajectory.
Since 2019 we've shipped hits from a small Istanbul studio to 40 million players across 120+ countries — one obsession, one mechanic, one launch at a time.
- The BeginningMay 20192019Dlite Games founded
A small Istanbul crew sets up shop with one rule: ship games we'd actually play on the subway.

- First Global Hit20212021Potato Rush launches
Our first global release — a chaotic arcade runner that finds its audience and proves the playbook.

- Our Biggest Hit20232023Terminal Master arrives
An idle tycoon set in an airport. Soft-launched, sharpened for months, then taken worldwide.

- New Genre Bet20242024Prison Real Simulator launches
A gritty prison simulation — survival, hierarchy and strategy, wrapped in a darker atmosphere and a bolder genre bet.

- Going Self-Publish20252025My Dream Restaurant Story
Our most ambitious title yet — a cozy restaurant sim built for long sessions and longer comebacks.

What we believe.
Player-first
Every decision starts and ends with the player. Fun is non-negotiable.
Creator-led
We back bold studios with the tools, capital and craft to build at scale.
Launch craft
Soft launches, market signals and rapid iteration shape each game without sanding off the fun.
Global by default
Designed for 120+ countries from day one. Localized down to the haptics.
Pitch your game, or come play ours.
We're always reading inboxes — and always shipping new things to play.
